Effectiveness of ABG as Instructional Material in Teaching Logic among Filipino Learners

Authors

  • Rosalie C. Leal
  • Kris C. Gonzales

Abstract

As a learning material, Android-based game [ABG] is a potential tool in the teaching learning process due to the radical change of 21st century learners. This study included developing and validating android-based games as a learning tool for learners in the Philippines.

The research was conducted using the methods of Research and Development (R&D). Particularly mean and standard deviation descriptive statistics were used to analyze the data regarding the validity of the ABG and the feedback from the students.

The t-test was also used to assess the significant difference between pre-test and post-test scores. Findings have shown that the android-based games are accurate in terms of the attribute of education and playability and are therefore good learning materials. Android-based games are likewise a creative learning tool that influences the students ' thinking.

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Published

2020-02-10

Issue

Section

Articles